just wanderin'.
Aug. 28th, 2016 06:25 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
It's a particularly hot July afternoon in the canyons, and Sarah is on her way to a town. Any town, really, so long as they had ammunition. Call it a break, a hiatus, an escape-- She had a hankering for wandering, and this week's been hell acting as an Elder. Petty squabbles, greedy raiders, and of course, the lack of initiative from half the populace of their newfound Arroyo. She was this close to punching Stone's overgrown kid in the face because he couldn't stop asking the "O Holy Vault Dweller" what he should do about the brahmin pens, and it was this near-slip that had her telling Pat she's disappearing for a week.
So yeah, vacation. Her kids will miss her, and god, all the work keeps her away from them enough as it is, but she also isn't going have them put up with her yelling because she currently can't control her dwindling patience.
Speaking of yelling, there's a bit of that behind the cliff face, around the winding path she is walking along. The voice has that high female pitch, and it's followed by the skittering of feet and the snap of pincers. Sarah is willing to wager that they belong to radscorpions. She's also willing to wager that their opponent is very human and very alone.
The woman picks up her pace and rounds the corner, a hand settling on old Irwin's makeshift pistol beneath her cloak. She comes to a clearing and as expected, notes the group of radscorpions surrounding a young lady wearing a jacket and a vault suit. A fellow vault dweller, likely. From Vault 13 or elsewhere, it remains to be seen.
Casually, Sarah levels the .223 Pistol at the creature nearest to the girl and opens fire.
So yeah, vacation. Her kids will miss her, and god, all the work keeps her away from them enough as it is, but she also isn't going have them put up with her yelling because she currently can't control her dwindling patience.
Speaking of yelling, there's a bit of that behind the cliff face, around the winding path she is walking along. The voice has that high female pitch, and it's followed by the skittering of feet and the snap of pincers. Sarah is willing to wager that they belong to radscorpions. She's also willing to wager that their opponent is very human and very alone.
The woman picks up her pace and rounds the corner, a hand settling on old Irwin's makeshift pistol beneath her cloak. She comes to a clearing and as expected, notes the group of radscorpions surrounding a young lady wearing a jacket and a vault suit. A fellow vault dweller, likely. From Vault 13 or elsewhere, it remains to be seen.
Casually, Sarah levels the .223 Pistol at the creature nearest to the girl and opens fire.