тнe vaυlт dweller . ѕaraн мarĸѕ (
shortstraw) wrote in
abstracts2016-08-28 06:25 pm
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Entry tags:
just wanderin'.
It's a particularly hot July afternoon in the canyons, and Sarah is on her way to a town. Any town, really, so long as they had ammunition. Call it a break, a hiatus, an escape-- She had a hankering for wandering, and this week's been hell acting as an Elder. Petty squabbles, greedy raiders, and of course, the lack of initiative from half the populace of their newfound Arroyo. She was this close to punching Stone's overgrown kid in the face because he couldn't stop asking the "O Holy Vault Dweller" what he should do about the brahmin pens, and it was this near-slip that had her telling Pat she's disappearing for a week.
So yeah, vacation. Her kids will miss her, and god, all the work keeps her away from them enough as it is, but she also isn't going have them put up with her yelling because she currently can't control her dwindling patience.
Speaking of yelling, there's a bit of that behind the cliff face, around the winding path she is walking along. The voice has that high female pitch, and it's followed by the skittering of feet and the snap of pincers. Sarah is willing to wager that they belong to radscorpions. She's also willing to wager that their opponent is very human and very alone.
The woman picks up her pace and rounds the corner, a hand settling on old Irwin's makeshift pistol beneath her cloak. She comes to a clearing and as expected, notes the group of radscorpions surrounding a young lady wearing a jacket and a vault suit. A fellow vault dweller, likely. From Vault 13 or elsewhere, it remains to be seen.
Casually, Sarah levels the .223 Pistol at the creature nearest to the girl and opens fire.
So yeah, vacation. Her kids will miss her, and god, all the work keeps her away from them enough as it is, but she also isn't going have them put up with her yelling because she currently can't control her dwindling patience.
Speaking of yelling, there's a bit of that behind the cliff face, around the winding path she is walking along. The voice has that high female pitch, and it's followed by the skittering of feet and the snap of pincers. Sarah is willing to wager that they belong to radscorpions. She's also willing to wager that their opponent is very human and very alone.
The woman picks up her pace and rounds the corner, a hand settling on old Irwin's makeshift pistol beneath her cloak. She comes to a clearing and as expected, notes the group of radscorpions surrounding a young lady wearing a jacket and a vault suit. A fellow vault dweller, likely. From Vault 13 or elsewhere, it remains to be seen.
Casually, Sarah levels the .223 Pistol at the creature nearest to the girl and opens fire.
no subject
There's a hissing rattle near her feet, and she gapes, gasps, doesn't want anything to happen to that little child--
She barely hears the sound of firing over the rattle's edge and the pincers nearby. She pulls the plasma pistol up and closes her eyes, shooting blindly. It recoils and she gives a squeak, even as one of the radscorpions falls over dead.
no subject
Somewhere between equipping the weapon and letting it fly into the exoskeleton of yet another radscorpion, however, Sarah notes an anomaly. The young lady she's assisting produces a plasma pistol and by sheer luck (because it can't be anything else), fries one of her would-be predators. Eyebrows raised prominently, Sarah stares at the girl outright, even as she brings the power fist crashing down into the stunned creature before her, ending its life.